Unity Issue Tracker - Vertex snapping doesn't work when the GPU Resident Drawer is enabled
Fixed
UUM-66422
Vertex snapping doesn't work when the GPU Resident Drawer is enabled
Unity: Graphics Optimization Systems
Fixed
6.2.X
6.1.X
6.0.X
Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer.
Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer.
Fixed vertex snapping not working in Scene View for objects rendered through the GPU Resident Drawer.
How to reproduce:
1. Open the attached project "3D-Platformer.zip"
2. Select Assets/Settings/URP.asset in the Project window
3. Change GPU Resident Drawer to "Instanced Drawing" in the Inspector window
4. Hold the V key on the keyboard and click on a cylinder mesh in the Scene view
5. Move the mouse cursor to another cylinder mesh
Expected results: The mouse cursor snaps to a vertex
Actual results: The mouse cursor doesn't snap to a vertex
Reproducible with: 6000.0.0b11
Could not test with: 2021.3.36f1, 2022.3.21f1, 2023.2.14f1 (GPU Resident Drawer is unavailable)
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
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