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Thank you for reporting a bug to Unity. This issue is fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
6000.1 is no longer supported.
Thank you for reporting a bug to Unity. This issue is fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
2023.2 is no longer supported.
Steps to reproduce:
Actual results: Moving VFX particles leave a ghost-like trail in the Reflection
Expected results: VFX particles are reflected without artifacts
Reproducible with versions: 2023.2.0a14, 6000.0.47f1, 6000.1.0f1, 6000.2.0a9
Not reproducible with versions: 2023.2.0a13
Can’t test with versions: 2022.3.61f1 (Ray-traced VFX not available)
Tested on (OS): Windows 11
Notes:
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