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Not a bug, we improved ccd so that the fast small objects would have less chance of penetrating obstacles.
Not a bug, we improved ccd so that the fast small objects would have less chance of penetrating obstacles.
In this particular case, a change in physics made it so that some behaviours need re-tweaking but the change is a legit improvement and we believe that now simulation matches theoretical results much closer and the players will appreciate that too. We were considering to introduce an optional switch here indeed, but in the end decided not to. Thank you for your understanding, and sorry for the caused troubles.
Not a bug, we improved ccd so that the fast small objects would have less chance of penetrating obstacles.
How to reproduce:
1. Open the “Repro” project
2. Open the “SampleScene”
3. Enter the Play Mode
4. Observe the Console
Expected result: The Console shows consistent results of max height being 16.93414
Actual result: The max height results are dependent on versions
Reproducible in: 2021.3.30f1, 2021.3.33f1, 2022.3.8f1, 2022.3.15f1, 2023.2.4f1, 2023.3.0a18
Not reproducible in: 2021.3.29f1, 2022.3.7f1
Reproduced on: Windows 10
Not reproduced on: No other environments tested
Note:
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