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Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Steps to reproduce:
1. Create new Unity project
2. Create Cube GO in Hierarchy window
3. Drag Cube GO to Project window to create a Prefab
4. Delete Cube GO Prefab from Project window
5. Select selected Cube GO in Hierarchy window
6. Observe the colors of the deleted Cube red text and blue highlight
Actual results: selected deleted Cube text is hard to read, contrast ratio fails
Expected results: selected deleted Cube text is simple to read, contrast ratio doesn’t fail
Reproducible with versions: 6000.3.0a2 (d454866889d5), 6000.3.1f1, 6000.4.0b1, 6000.5.0a3
Not reproducible with versions: 6000.0.64f1, 6000.2.15f1, 6000.3.0a1 (4592b02ab560)
Tested on (OS): macOS Tahoe 26.1 (M1)
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