Unity Issue Tracker - Code continues to run after enabling the Frame Debugger when in paused Play Mode and using 'WaitForSecondsRealtime' coroutine
Closed
UUM-25815
Code continues to run after enabling the Frame Debugger when in paused Play Mode and using 'WaitForSecondsRealtime' coroutine
Unity: FrameDebugger
Won't Fix
2023.1.X
2022.2.X
2021.3.X
2020.3.X
Closing, as this Unity version will no longer be getting updates.
Closing, as this Unity version will no longer be getting updates.
2020.3 is no longer supported
How to reproduce:
1. Open the attached project ‘FrameDebuggerBug.zip’
2. Open Scene “SampleScene“ (Assets/Scenes)
3. Pause and enter Play Mode
4. Open the Frame Debugger and enable it (Window>Analysis>Frame Debugger)
Expected result: There are no logs in the Console except for ‘WaitRealSeconds'
Actual result: 'WaitFrame', 'WaitDone’ and webRequest.downloadHandler.text are logged in the Console