Steps to reproduce:
- Open a new HDRP project
- Enable Water in Project Settings>Quality>HDRP>Rendering>Water
- Enable Water in Project Settings>Graphics>HDRP Global Settings>Frame Settings (Default Values)>Camera>Rendering>Water
- Create a Volume by going to Game Object>Volume>Global Volume
- Add a Water Rendering override to the Volume from step 4
- Create a Water Surface by going to Game Object>Water Surface>Ocean Sea or Lake
- Select the new Ocean object and observe the logs
Expected result: if a message has to be logged in this case, it should inform about where the problem is coming from. If no, there should be no message.
Actual result: two log lines are printed each time something containing the Water Surface component is selected
Warning: Annotation not found!
UnityEditor.InspectorWindow:RedrawFromNative ()
Warning: Annotation not found!
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Reproducible with: 2023.1.0a3. 2023.1.0a16
Not reproducible with: 2023.1.0a2