Reproduction steps:
1. Open the attached “IN-134425” project
2. Open the SampleScene
3. Build the asset bundles by using the “Default Build Script” in the Addressables Groups window (Window > Asset Management > Addressables > Groups)
4. Note the name of the generated Default Local Groups bundle (in Library/com.unity.addressables/aa/[Platform]/[RuntimePlatform](It should be something like: `defaultlocalgroup_scenes_all_xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx` where `xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx` is the bundle hash)
6. Open MyScript.cs and change the name of the serialized field from `myCamera` to something else, ie “attachedCamera”
7. In SampleScene, reassign the camera to the new serialized field and save the scene
8. Repeat Step 3 to Re-generate the asset bundle again
9. Observe the bundle hash
Actual Result: The bundle hash remains the same
Expected Result: The bundle hash changed
Reproducible with: 2.0.8 (2023.3.0a7), 2.9.1 (6000.0.69f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a7)
Not reproducible with: 1.20.5 (2023.1.0a5), 1.21.21 (2023.3.0a7)
Reproducible on: macOS 26.3
Not reproducible on: No other environments tested