Steps to reproduce:
- Open Editor and run Tests/EditModeAndPlayModeTests/TextureStreaming project
- Observe GfxDeviceD3D11Base::FlushIfNeeded()
> GetD3D11Context()>Flush() never actually gets called
-> so m_ResourceCreationThisFrameBytes never surpasses 1GB
- Now compare with running "perl utr.pl --suite=playmode --clean-library --testproject=Tests/EditModeAndPlayModeTests/TextureStreaming --debug"
- Again, observe GfxDeviceD3D11Base::FlushIfNeeded()
Expected result: same behavior, no actual manual flushing
Actual result: now we actually see the device getting flushed; running this way, m_ResourceCreationThisFrameBytes actually surpasses 1GB