Steps to reproduce:
- Create two different projects: "Project 1" and "Project 2"
- Open Project 1
- Create a shader graph asset in it (Assets -> Create ->Shader Graph ->Blank Shader Graph)
- Select it and export it (right-click -> Export -> Export Assets...)
- Click "Export..." in the "Exporting package" window
- Enter a longer name (for example, "ShaderGraph Asset Export and Import from one build to anorther", select the location and click "Save"
- Return to "Project 2"
- Select the exported asset and drag it into the "Project" window
- Observe the default "Import Unity Package" window
Actual results: Asset title "ShaderGraph Asset Export and Import from one build to anorther" goes out of the window. It is not formatted according to the window size.
Expected results: The UI should handle long description strings gracefully using one of the following methods:
- Word-wrap: The text should automatically wrap into a second or third line, expanding the header height to maintain full legibility
- Smart Truncation: If wrapping is not possible, the text should fade or terminate with an ellipsis (...) to visually indicate to the user that the description has been shortened
Reproducible with versions: 6000.3.14f1, 6000.4.4f1, 6000.5.0b5, 6000.6.0a3
Not reproducible with versions:
Can’t test with versions:
Tested on (OS): macOS - Tahoe 26.4.1