Unity Issue Tracker - Highlight effect is rendered incorrectly when "Rendering Path" option "Forward" is selected
Closed
UUM-16592
Highlight effect is rendered incorrectly when "Rendering Path" option "Forward" is selected
Unity: Universal RP
Won't Fix
2023.1.X
2022.2.X
2022.1.X
2021.3.X
This is already fixed in the newest versions and cannot be reproduced on 2023.1.0a6
According to QA issue is actually already fixed in Unity 2022.1.0b1 and above.
According to QA issue is actually already fixed in Unity 2022.1.0b1 and above.
How to reproduce:
1. Open the attached user project
2. Open “Bug“ Scene (Assets/Scenes)
3. Select the “URP-HighFidelity-Renderer” asset (Assets/Settings)
4. Change “Rendering Path” option from “Deferred“ to “Forward“ and make sure that “Depth Priming Mode” is set to “Disabled“
Expected result: “Highlight Effect” Component is rendered correctly in the Scene View
Actual result: “Highlight Effect” Component is rendered incorrectly in the Scene View
Reproducible with: 2021.3.10f1, 2022.1.0a16
Not reproducible with: 2022.1.0b1, 2022.1.14f1, 2022.2.0b4, 2023.1.0a4
Can’t test with: 2020.3.38f1 (“URP-HighFidelity-Renderer“ doesn’t have the “Rendering Path“ option)
Reproduced on: macOS (12.5)
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Have a workaround or additional info about this issue?