Reproduction steps:
1. Open project “IN-45840.zip”
2. Open “SampleScene”
3. Select “URP-HighFidelity-Renderer.asset” in the project and change “Rendering\Rendering Path” to “Forward+” through the Inspector
Expected result: The “Point Light” does not affect the “Cube” GameObject”
Actual result: The “Point Light” affects the “Cube” GameObject” (might need to disable “Directional Light” to see it) - the light culling mask does not work
Reproducible with: 2022.3.4f1, 2023.1.3f1, 2023.2.0a22
Couldn’t test with: 2021.3.28f1 (no Forward+ Rendering Path)
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)
Notes:
- Also reproducible in Standalone Player
- The issue does not reproduce with the “Forward” Rendering Path