Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Select the "Global Volume" GameObject in the Hierarchy window
- Click the selection button in the "SampleSceneProfile (Volume Profile)" field in the Inspector window to open the "Select Volume Profile" window
- Click on any other GameObject in the Hierarchy window
- Press the duplicate shortcut (cmd+d) or the delete shortcut (cmd+delete)
- Duplicate via the Edit menu (Edit > Duplicate)
- Observe the Editor
Actual results: Nothing happens
Expected results: The selected GameObject is interactable and properly selected
Reproducible with versions: 6000.3.0a3, 6000.3.14f1, 6000.4.4f1, 6000.5.0b5, 6000.6.0a3
Not reproducible with versions: 6000.0.73f1, 6000.3.0a2
Tested on (OS): MacOS Silicon Tahoe 26.3
Notes:
- Reproduces with both old Hierarchy and Hierarchy v2
- In the old Hierarchy, the selected GameObject has a gray selection, but in the Hierarchy V2 the selected GameObject has a blue selection
- Regressed in the old hierarchy
- Works with different "Select" windows, whether it's Volume Profile, Texture, Texture2D, etc.
UPDATE:
The problem is more widespread than this scenario and can occur with any Window/View.
The bug occurs whenever you switch focused Views within the same window, proceed to switch focus to a completely different Window, and then click back into the original View/Window. In this case the View you clicked into isn't focused and you must click again to actually re-focus it.
For example: within the MainWindow first focus the Project View and then focus the Hierarchy, now open and focus PackageManager (as a separate window), and finally click back into Project View. It won't be focused.
NOTE: You can identify the focused view within a window via a blue underline in the view's tab.