Steps to reproduce:
1. Download attached project and open in Unity
2. Open SampleScene
3. Select the Sphere in the Scene view
4. In the Inspector >> Material >> Surface Inputs >> Base Map >> add checkerboard_alpha0.png texture
5. Under the Surface Options, enable Alpha Clipping checkbox
Observe:
Material will not be rendered at all.
Actual results:
Material is not rendered on the sphere at all
Expected results:
Black squares should be transparent, but the rest of the material rendered on the sphere.
Reproduced with:
2023.3.0b1, 2023.3.0b9
Not reproduced with:
2023.2.0f1, 2023.3.0a19
Regression since:
2023.3.0b1
Device under testing:
MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: Ventura 13.3.1 (a) (22E772610a)