Reproduction steps:
1. Open the attached user’s “ASDQWE” project
2. Build and run the Player (File > Build And Run)
3. In the Player, wait for the Scene to load and press the “Touch Me, Please” button
Expect result: The text field “Welcome to…” disappears
Actual result: The text field “Welcome to…” does not disappear
Reproducible with: 2022.3.15f1
Could not test with: 2021.3.33f1 (“Execution failed for task ':launcher:processReleaseResources'“ build error), 2023.2.4f1, 2023.3.0a18 (Could not resolve compilation errors from the user’s scripts)
Reproducible environment: macOS 14.1.2 Sonoma (intel), Windows 10 (user’s)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00146, Htc 10 (HTC 10), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
Not reproducible with these devices:
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 6.0, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
Could not test with these devices:
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660 (The Player does not get past the initial Scene)
Notes:
- The user stated that this issue was fixed by switching The Input System from the New to the Old or Both in a different project
- The user stated that this issue does not reproduce on iOS devices
- Could not test macOS Standalone Player (“ETC1 compressed textures are not supported when publishing to Standalone” build error)
- Could not test with iOS devices (“'IronSource/ISSupersonicAdsConfiguration.h' file not found" error)