Unity Issue Tracker - Wrong Function gets called when Function overloading is used after editing one of the overloaded Functions
Fixed
BUR-2018
Wrong Function gets called when Function overloading is used after editing one of the overloaded Functions
Package: Burst
Burst
Fixed
1.8.X
Won't Fix
1.7.X
We won't be releasing another version of 1.7
Reproduction steps:
1. Open the attached project “Burst test”
2. Open “Test” Scene
3. Enter Play mode
4. Observe the Console output
5. Open “Test.cs” and edit 14th line to return 2 instead of 1
6. Repeat 3-4 steps
Expected result: Right function is called and Console output is persistent
Actual result: The wrong function gets called and Console output differs