Unity Issue Tracker - Material ETC2 RGBA Block Stride Mipmaps are rendered incorrectly in the preview window when the Android Platform is selected and using compressed NPOT Texture Mipmaps
Fixed
UUM-35314
Material ETC2 RGBA Block Stride Mipmaps are rendered incorrectly in the preview window when the Android Platform is selected and using compressed NPOT Texture Mipmaps
Unity: Vulkan
Fixed
6.2.X
6.1.X
2023.3.X
2022.3.X
Won't Fix
6.0.X
2023.2.X
2023.1.X
2022.2.X
2021.3.X
Compression of NPOT textures with mipmaps is not supported by the GPU. Texture2D.Compress function has been updated to detect that and not compress the texture, issuing an error message, so that it is consistent with the texture import pipeline.
Compression of NPOT textures with mipmaps is not supported by the GPU. Texture2D.Compress function has been updated to detect that and not compress the texture, issuing an error message, so that it is consistent with the texture import pipeline.
Compression of NPOT textures with mipmaps is not supported by the GPU. Texture2D.Compress function has been updated to detect that and not compress the texture, issuing an error message, so that it is consistent with the texture import pipeline.
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Compression of NPOT textures with mipmaps is not supported by the GPU. Texture2D.Compress function has been updated to detect that and not compress the texture, issuing an error message, so that it is consistent with the texture import pipeline.
This Unity version will no longer be receiving patch updates.
Closing due to 2021 being out of LTS
How to reproduce:
1. Open the "IN_40138" project
2. Open the "SampleScene"
3. In Build Settings select Android Platform
4. Enter the Play Mode
5. In the Hierarchy select the "Quad" GameObject
6. In the Inspector expand the "Unlit" Material properties
7. Under the Maps double-click on the Albedo texture
8. Change the Mipmap level
9. Observe the Material preview window
Expected result: material mipmaps are rendered without distortions
Actual result: material mipmaps are rendered incorrectly with distortions
Reproducible with: 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14
Not reproducible with: 2020.3.48f1
Testing environment: Windows 10 Pro
Notes:
Couldn't find regression due to a crash when entering the Play Mode
Not reproducible if another Platform than Android is selected in Build Settings
Changing the size of the preview size will affect in which Mipmaps issue is reproducible. It can be changed in the “LoadImageFromData” Script
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