Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/Scenes/SampleScene“ scene
3. Observe the green plane in the Game View
Expected result: The green plane is not casting a shadow
Actual result: The green plane is casting a shadow
Reproducible with: 2022.3.38f1, 6000.0.11f1
Couldn’t test with: 2021.3.41f1 (due to compilation errors)
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Note:
The green plane has cull mode set to ‘Front’. The beige plane has cull mode set to ‘Back’. During the shadow caster pass both planes have cull mode set to ‘Back’. That causes the green plane to cast shadow. But it should be culled away during the shadow caster pass because the light source sees only the back face of the green plane.