Unity Issue Tracker - Rotation is not set back to the previous value when undoing Configurable Joint Target Rotation changes
Closed
UUM-43489
Rotation is not set back to the previous value when undoing Configurable Joint Target Rotation changes
Unity: PhysX
Won't Fix
6.0.X
2023.3.X
2023.2.X
2023.1.X
2022.3.X
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
Reproduction steps:
1. Open project “BugReport.zip”
2. Open “SampleScene”
3. Enter Play Mode
4. Select “CubeA” GameObject in the Hierarchy
5. Change the value of “Configurable Joint\Target Rotation\X” to 90 through the Inspector
6. Press ctrl + Z (command + Z on mac)
7. Observe the Game view
Expected result: the “CubeB” GameObject (red cube) springs back to its previous position
Actual result: the “CubeB” GameObject's (red cube) position does not change