Unity Issue Tracker - "The message header is corrupted and for security reasons connection will be terminated" is thrown when Autoconnect Profiler and threadsSupport are enabled
Fixed
UUM-53120
"The message header is corrupted and for security reasons connection will be terminated" is thrown when Autoconnect Profiler and threadsSupport are enabled
The code landed to trunk way before 6.4 was branched off.
The code landed to trunk way before 6.3 was branched off.
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
How to reproduce:
1. Open the attached project "webgl-multithreading.zip"
2. Build And Run the project for WebGL
Expected results: The Profile auto-connects to the Player
Actual results: "The message header is corrupted and for security reasons connection will be terminated" is thrown in the Console window
Reproducible with: 2022.3.10f1, 2023.1.14f1, 2023.2.0b12, 2023.3.0a6
Could not test with: 2021.3.31f1 (errors thrown when building the Project)
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
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Have a workaround or additional info about this issue?