Unity Issue Tracker - The LOD Group CrossFade Animate Cross-fading feature does not fade when the GPU Resident Drawer is enabled
Closed
UUM-92402
The LOD Group CrossFade Animate Cross-fading feature does not fade when the GPU Resident Drawer is enabled
Unity: Mesh
Feature Request
6.1.X
6.0.X
Moved this to a feature request.
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Use the “S“ key to move the camera backward
Expected result: Objects fade out
Actual result: Objects disappear without fading out
Reproducible with: 2023.3.0a8, 6000.0.33f1, 6000.1.0a9
Not reproducible with: 2022.3.55f1, 2023.3.0a7
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
Does not reproduce when GPU Resident Drawer is disabled
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Have a workaround or additional info about this issue?