Reproduction steps:
1. Open the attached user's Unity project "ErrorReport.zip"
2. Go to File > Build Settings and switch to Android Platform
3. Go to Player Settings and make sure that IL2CPP Scripting Backend is selected
4. Go back to Build Settings and Build the project
5. Observe errors appear in the Console window
Expected result: The build is successful
Actual result: The build fails, errors are thrown in the console window: "Fatal error in Unity CIL Linker
System.InvalidOperationException: No action for the assembly ICSharpCode.SharpZipLib"
Reproducible with: 2019.4.37f1, 2020.3.32f1, 2021.2.17f1, 2022.1.0b13, 2022.2.0a9
Notes:
- The issue is reproducible when building for iOS
- The issue is not reproducible with Mono Scripting Backend selected
- The issue is not reproducible when building for Standalone