Unity Issue Tracker - Area light causing reflection artifacts when Ray Tracing is used along with Emissive Meshes
Fixed
UUM-75935
Area light causing reflection artifacts when Ray Tracing is used along with Emissive Meshes
Unity: Lighting
Fixed
6.0.X
Won't Fix
6.2.X
6.1.X
This fix is already in trunk (6.2)
This fix is already in 6000.1/staging
SRP: Fixed numerical error of ComputeEdgeFactor(V1, V2) when two vectors are colinear
How to reproduce:
1. Open the attached “Art.zip” Project
2. Open “OutdoorsScene”
3. Enter Play mode
4. Observe the Game view
Expected results: No artifacting should be present when using Emissive Meshes to reflect Area Light off the water surface
Actual results: Artifacts around the corners of the reflection
Reproducible in: 6000.0.11f1
Could not test in: 2021.3.40f1, 2022.3.38f1 (Project has dependencies on up-to-date package versions)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes: Also reproducible in Player
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