Renderer Feature settings on the main asset aren't updated when changing Renderer Feature settings on the sub asset
Unity: Universal RP
Won't Fix
2022.2.X
The workaround will be to access the RendererFeatures through the renderer it is contained within. We have set it as won't fix since the user already can work around this bug as described above. We won't be able to fix it within a reasonable time.
How to reproduce:
1. Open the attached user project “Playground.zip“
2. Select the “GaussianBlurFeature“ asset (Assets/Settings)
3. Change the A value to any other value
4. Select the “New Universal Render Pipeline Asset_Renderer“ asset
Expected result: The A value in the Gaussian Blur Feature has changed
Actual result: The A value in the Gaussian Blur Feature didn’t change
Reproducible with: 2022.2.11f1
Can’t test with: 2020.3.46f1 (Errors in the Console), 2021.3.21f1 (Error CS1061: 'ScriptableRenderer' does not contain a definition for 'cameraColorTargetHandle'), 2023.1.0b8, 2023.2.0a (Error CS0619: 'ScriptableRenderPass.Blit(CommandBuffer, RenderTargetIdentifier, RenderTargetIdentifier, Material, int)' is obsolete: 'Use RTHandles for source and destination')
Reproduced on: macOS 13.0.1 (Intel)
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