How to reproduce:
1. Open the attached "CrashRepro" project
Reproducible with: 2021.2.0a17, 2022.3.26f1, 6000.0.16f1
Not reproducible with: 2021.3.42f1, 2022.3.42f1
Fixed in: 2021.2.0a18, 2022.3.27f1
Reproducible on: macOS 14.5 Sonoma (Intel), Windows 11 (reported by user)
Not reproducible on: No other environment tested
First few lines of stack trace:
0x000002162BC21AD9 (Mono JIT Code) UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline ()
0x000002162BC21993 (Mono JIT Code) UnityEngine.Rendering.RenderPipelineManager:PrepareRenderPipeline (UnityEngine.Rendering.RenderPipelineAsset)
0x000002162BC2147B (Mono JIT Code) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle)
0x000002162BC21838 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr_object_AtomicSafetyHandle (object,intptr,intptr,intptr)