Unity Issue Tracker - Assets with Unicode characters in their file name cannot be added/submitted to Perforce
Closed
UUM-17953
Assets with Unicode characters in their file name cannot be added/submitted to Perforce
Unity: Version Control
Perforce
Won't Fix
6.5.X
6.4.X
6.3.X
6.2.X
6.1.X
6.0.X
2023.3.X
2023.2.X
2023.1.X
2022.3.X
2021.3.X
2020.1.X
2019.3.X
2019.2.X
2018.4.X
2017.4.X
Cancelling: the 6000.1 version has reached its end of life. If you need additional fixes, please upgrade to a newer Unity version.
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
How to reproduce:
1. Create a new project in your preferred workspace and open it
2. Connect it to Perforce and disable "Automatic Add"
3. Create a new material, add it and submit it
4. Change its name to "Ä", observe that the material is now gone from the Project Window (Refocus the Editor to make the asset reappear)
5. Try to add and submit the renamed asset
6. Observe the error
Expected result: assets using Unicode characters appear in the Project Window right away after getting renamed and they are addable/submittable to Perforce
Actual result: assets using Unicode characters disappear from the Project Window upon getting renamed and can't be added/submitted to Perforce correctly
If you were to rename assets in the File Explorer and submitted them through P4V that would work just fine. The Editor seems to be adding files incorrectly and files that were renamed/added in the Editor won't be submittable through the CL/P4V as well.
Plastic SCM seems to handle Unicode characters just fine in the Editor
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Have a workaround or additional info about this issue?