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Steps to reproduce:
1. Open any HDRP project
2. Go to the Rendering Debugger (Window>Analysis>Rendering Debugger)
3. Go to the Lighting section (sidebar)
4. Select VolumetricFog from the Fullscreen Debug Mode dropdown
Expected result: the debug rendering mode is enabled
Actual result: multiple repeating errors are thrown
Render Graph execution error at pass 'Transparents (Combine and Upsample)' (63)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:206)
InvalidOperationException: Trying to use a texture (Before Refraction) that was already released or not yet created. Make sure you declare it for reading in your pass or you don't read it before it's been written to at least once.
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.GetTexture (UnityEngine.Rendering.RenderGraphModule.TextureHandle& handle) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs:178)
UnityEngine.Rendering.RenderGraphModule.TextureHandle.op_Implicit (UnityEngine.Rendering.RenderGraphModule.TextureHandle texture) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceTexture.cs:68)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline+<>c.<CombineAndUpsampleTransparent>b__952_0 (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+CombineTransparentPassData data, UnityEngine.Rendering.RenderGraphModule.RenderGraphContext context) (at ./Library/PackageCache/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs:1452)
UnityEngine.Rendering.RenderGraphModule.RenderGraphPass`1[PassData].Execute (UnityEngine.Rendering.RenderGraphModule.InternalRenderGraphContext renderGraphContext) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphPass.cs:351)
UnityEngine.Rendering.RenderGraphModule.RenderGraph.ExecuteCompiledPass (UnityEngine.Rendering.RenderGraphModule.RenderGraph+CompiledPassInfo& passInfo, System.Int32 passIndex) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs:1983)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:206)
Render Graph Execution error
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:206)
Reproducible with: 2023.2.0a18, 2023.2.1f1, 2023.3.0a16
Not reproducible with: 2023.2.0a17
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