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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Steps to reproduce:
Actual results: The visual indicator is connected to the bottom of the mouse cursor. This can lead to situations where the indicator crosses the node, but it isn't selected or vice versa
Expected results: The visual indicator is connected to the top of the mouse cursor. Only objects crossed by the visual indicator are selected
Reproducible with versions: 2023.2.0b15, 6000.0.70f1, 6000.3.11f1, 6000.4.0b12, 6000.5.0a8
Not reproducible with versions: 2022.3.74f1, 2023.2.0b14
Tested on (OS): Windows 11, macOS 26.3.1
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