Steps to reproduce:
1. Download attached project and open in Unity
2. In Rendering Debugger, select the Lighting tab
3. Press Play button
4. In Rendering Debugger, select Lighting Debug Mode from None to Difusse Lighting
Observe the Console:
InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
Actual results: InvalidOperationException in the Console. Game View is not affected by the selected debug mode
Expected results: No InvalidOperationException in the Console. Game View is rendered accordingly to the selected Lighting Debug Mode.
Reproducible with versions:
2021.3.37f1, 2022.3.26f1, 2023.1.13f1, 2023.2.0f1, 6000.0.1f1
Tested on (OS):
MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: Ventura 13.3.1 (a) (22E772610a)
Notes:
- Works fine with the Old input system.
- To change the input system go to Project Settings >> Player >> Configuration >> Active Input Handling(dropdown menu)