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Steps to reproduce:
1. Open the attached project “IN-141039”
2. In the Project window, open “Assets” → “MinimalMaterials”
3. Make sure “Crash Type” is set to “Crash”
4. In the Project window, open “Assets” → “Scenes” → “SampleScene”
5. Build and run
6. Open the Player on your mobile phone
Actual result: When loading “Subscene” and a sphere with custom-made material the Player crashes
Expected result: When loading “Subscene” player doesn't crash
Reproducible with: 6000.3.14f1, 6000.4.0a1 (79bd4f638ac0), 6000.4.5f1, 6000.5.0b6, 6000.6.0a4
Not reproducible with: 6000.074f1
Built on: Tahoe 26.4.1 (M1 Max)
Not reproducible on: No other environment tested
Reproducible with these devices:
VLNQA00642 - Google Pixel 9a (Pixel 9a), CPU: Google Tensor G4, GPU: Mali-G715, OS: 15
VLNQA00667 - Google Pixel 10 Pro Fold (Pixel 10 Pro Fold), CPU: Google Tensor G5 (3 nm), GPU: PowerVR D-Series DXT-48-1536, OS: 16
VLNQA00526 - samsung Galaxy A12 (SM-A125F), CPU: Mediatek MT6765 Helio P35 (12nm), GPU: PowerVR Rogue GE8320, OS: 12
Not reproducible with these devices:
VLNQA00662 - Samsung Galaxy S26+ (SM-S947B), CPU: Exynos 2600, GPU: Xclipse 960, OS: 16
VLNQA00319 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 13
VLNQA00625 - iPhone 16 Pro Max (MYWX3QN/A), CPU: A18 Pro (3 nm), OS: 18.3.1
First few lines of the stack trace:
04-24 01:20:04.167 8764 8827 E CRASH : #00 pc 0000000000928e38 /vendor/lib64/egl/libGLES_mali.so (BuildId: 88da6868ce4fdcc0)
04-24 01:20:04.167 8764 8827 E CRASH : #01 pc 0000000000928398 /vendor/lib64/egl/libGLES_mali.so (BuildId: 88da6868ce4fdcc0)
04-24 01:20:04.167 8764 8827 E CRASH : #02 pc 0000000000dd05a8 /data/app/_VRYXxll9hQO3G-Du2GWsQ==/com.UnityTechnologies.com.unity.template.urpblank-xNmyInl_tXJA0wyuV8MKbg==/lib/arm64/libunity.so (BuildId: eeef2b9179782a87)
04-24 01:20:04.167 8764 8827 E CRASH : #03 pc 0000000000e0bcdc /data/app/_VRYXxll9hQO3G-Du2GWsQ==/com.UnityTechnologies.com.unity.template.urpblank-xNmyInl_tXJA0wyuV8MKbg==/lib/arm64/libunity.so (BuildId: eeef2b9179782a87)
04-24 01:20:04.167 8764 8827 E CRASH : #04 pc 0000000000e0bb9c /data/app/_VRYXxll9hQO3G-Du2GWsQ==/com.UnityTechnologies.com.unity.template.urpblank-xNmyInl_tXJA0wyuV8MKbg==/lib/arm64/libunity.so (BuildId: eeef2b9179782a87)
04-24 01:20:04.167 8764 8827 E CRASH : #05 pc 0000000000dd03c4 /data/app/_VRYXxll9hQO3G-Du2GWsQ==/com.UnityTechnologies.com.unity.template.urpblank-xNmyInl_tXJA0wyuV8MKbg==/lib/arm64/libunity.so (BuildId: eeef2b9179782a87)
04-24 01:20:04.167 8764 8827 E CRASH : #06 pc 0000000000e169b4 /data/app/_VRYXxll9hQO3G-Du2GWsQ==/com.UnityTechnologies.com.unity.template.urpblank-xNmyInl_tXJA0wyuV8MKbg==/lib/arm64/libunity.so (BuildId: eeef2b9179782a87)
04-24 01:20:04.167 8764 8827 E CRASH : #07 pc 0000000000f4f450 /data/app/_VRYXxll9hQO3G-Du2GWsQ==/com.UnityTechnologies.com.unity.template.urpblank-xNmyInl_tXJA0wyuV8MKbg==/lib/arm64/libunity.so (BuildId: eeef2b9179782a87)
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