Unity Issue Tracker - The particle effect breaks when using "Set Alive" VFX Graph module and a shader with "Tiling And Offset"
Closed
UUM-110159
The particle effect breaks when using "Set Alive" VFX Graph module and a shader with "Tiling And Offset"
Unity: Visual Effects
Won't Fix
6.4.X
6.3.X
6.2.X
6.1.X
6.0.X
Cancelling 6000.1 ports due to end of life
How to reproduce:
1. Open project “IN-104773“
2. Open the "OutdoorsScene"
3. Open the "Test VFX" tab
4. Under the “Initialize Particle“ block, toggle "Set Alive" module
5. Save the VFX Graph
Expected result: The particle is still visible. Setting it as alive again should not change visibility
Actual result: The particle is not visible
Reproducible with: 6000.0.51f1, 6000.1.7f1, 6000.2.0b5
Could not test with: 2021.3.52f1, 2022.3.63f1 (particle not functioning on version downgrade)
Reproducible on: Windows 11 Enterprise
Not reproducible on: No other environments tested
Note: The project may crash on 1st open. Open the project again if this issue occurs.
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Have a workaround or additional info about this issue?