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Verified with: 2023.2.0a2 The upload format for Texture2DArrays, CubemapArrays, and Texture3Ds would not be immediately updated when the color space was changed in the Editor Player Settings until the editor restarted. This has been fixed so the upload format is immediately updated on color space change.
The upload format for Texture2DArrays, CubemapArrays, and Texture3Ds would not be immediately updated when the color space was changed in the Editor Player Settings until the editor restarted. This has been fixed so the upload format is immediately updated on color space change.
The upload format for Texture2DArrays, CubemapArrays, and Texture3Ds would not be immediately updated when the color space was changed in the Editor Player Settings until the editor restarted. This has been fixed so the upload format is immediately updated on color space change.
Workaround is to restart the editor, or else update to editor versions 2022.2 and above to avoid the temporary colorspace issue.
Workaround is to restart the editor, or else update to editor versions 2022.2 and above to avoid the temporary colorspace issue.
Steps to reproduce:
1. Open the “Bug Reports” project
2. Change Color Space to Gamma (Edit → Project Settings → Player)
3. Observe the Game view and notice how the fence looks
4. Restart the Editor
5. Observe the Game view and notice how the fence looks
Expected result: There should be no difference in 3rd and 5th steps
Actual result: The fence looks darker before restarting the Editor
Reproducible with: 2020.3.41f1, 2021.3.14f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a21
Reproduced on: macOS Ventura 13.0.1 (Intel)
Note: Same bug when changing to Linear
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