How to reproduce:
1. Create a new project
2. Create an Empty GameObject and add the “Box Collider” Component
3. Make a prefab of the newly created GameObject
4. Select Prefab, and in the Inspector window, open the “Layer Overrides” tab, then change “Include Layers” to “Everything”
5. Observe the Console window
Expected result: No errors
Actual result: “NullReferenceException: SerializedObject of SerializedProperty has been Disposed” errors appear
Reproducible with: 2022.3.17f1, 2023.2.5f1, 2023.3.0b2
Could not test with: 2021.3.34f1 (“Layer Overrides” setting)
Reproduced on: macOS 13.6.3 (Intel)
Not reproducible on: No other environment tested
Notes:
- the menu with layer names becomes blank after the 4th step
- also reproducible if changing other Layers beside the “Include Layers”
- reproducible with other Colliders