Reproduction steps:
- Open the attached project
- Open the Frame Debugger (Window > Analysis > Frame Debugger)
- Click on the “Enable” button in the Frame Debugger window’s menu bar)
- Select the Draw Mesh Event located under UniversalRenderPipeline.RenderSingleCamera: Main Camera > Scriptable Renderer.Execute: ForwardRenderer > CopyDepth
- Observe the Console
Expected result: No warning in the Console
Actual result: “RenderTexture: Resolving a destination texture that is NULL” warning pops up;
Reproducible with: 2022.1.0a1, 2022.1.15f1, 2022.2.0a2
Not reproducible with: 2021.3.9f1, 2022.2.0a3, 2022.2.0b7, 2023.1.0a9
Could not test with: 2020.3.39f1 (CopyDepth is not present in the Frame Debugger)
Reproducible on: Windows 10 (21H2)