Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
Unity: PhysX
Won't Fix
6.5.X
6.4.X
6.3.X
6.2.X
6.1.X
6.0.X
2022.3.X
2021.3.X
Unity 6.1 is no longer supported, as such this issue will not be handled on this release stream.
Unity 2022LTS is no longer supported
Unity 2022LTS is no longer supported
NOTE FROM [Internal link]: DO NOT CLOSE THIS CASE BECAUSE IT IS ALIVE FOR TOO LONG. PLEASE REACH OUT FIRST AND WE CAN DISCUSS CONVERTING IT.
Reproduction steps:
1. Open the attached “Bug.zip” project
2. Open the “SampleScene”
3. Select the “Parent” GameObject from the Hierarchy
4. Observe the Box Collider Gizmo in the Scene view
Expected result: The Box collider matches the Cube transforms
Actual result: The Box collider does not match the Cube transforms