- Doesn't reproduce (at least to the same extent) with Direct or MT, only with split jobs
- Doesn't reproduce with DX11 or Vulkan
- Only seems to reproduce
- Doesn't reproduce with 6000.1.0a8
- Reproduces with 6000.4.0a2_ca5200a849fa_x64
- Other memory leak in Fantasy Kingdom URP in [Internal link]. Might be related, but that one reproduces without entering playmode
- Not tested on GameCore Player
- Doesn't seem to affect VRAM usage
Steps to reproduce:
Prerequisite:
Either
a) Download project from https://drive.google.com/file/d/1wds8u0p2u8mv-QtSDn4z6fpXiX7Newe_/view?usp=sharing (ithas one build already inside the Builds folder)
b) Create a new URPSamples project from Unity Hub (New Project -> Universal 3D Samples)
1. Open task manager
2. Enter playmode and look at memory usage
3. Let the playmode stay idle for minutes (flythrough begins) and look at memory usage
4. Build Player (if needed) and run it
5. Let the playmode stay idle for minutes (flythrough begins) and look at memory usage
Expected result:
Memory usage doesn't rise much in steps 3, 4 or 5.
Result:
Memory usage rises the longer playmode is active. In attached picture (DX12_URPS_Player_leak2.png) for example, usage is over 30GB.