How to reproduce:
1. Open the “WebGL_Player_EventLeak_Issue“ project
2. Open the “MemoryTest” scene
3. Make sure to switch the Platform to “WebGL” (File > Build Settings > “WebGL” > “Switch Platform”)
4. Build And Run
5. In the Player press the F key then wait for 2 seconds
6. Press the L key
7. Observe the “Average growth max used” text
Expected result: The average growth is around 0.11 Mb/Frame
Actual result: The average growth is around 0.38 Mb/Frame
Reproducible with: 2021.3.33f1, 2022.3.16f1, 2023.2.4f1, 2023.3.0a19
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Browser reproduced on: Firefox, Edge, Chrome
Notes:
1. Not reproducible in the Editor
2. Not reproducible in the Windows Player