using UnityEngine;
public class EventTester : MonoBehaviour
{
[SerializeField]
DefaultEventChannel m_Channel;
[SerializeField]
int m_EventCountToSend = 1;
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
for (int i = 0; i < m_EventCountToSend; ++i)
{
m_Channel.SendEventMessage();
}
}
}
}