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Steps to reproduce:
1. Unzip the “ReproProj” folder
2. Ensure that the 1.8.0_191 Java version is installed
3. Create or edit the gradle.properties file in the /Users/User/.gradle folder (see comments what to write)
4. Open the terminal of the root of the “ReproProj” project folder
5. Modify the gradle.properties that is at the root of the project and modify the UNITY_CMD_PATH to match the path with your unity exec
6. In the Terminal write chmod +x ./gradlew
7. Build the project using ./gradlew buildDebugAndroid in the Terminal
8. Build a second time if there are errors in Unit Tests
9. Run the /<RootProject>/build/DebugAndroid-12.7.2-<…>/artifacts apk on the device
Expected result: The Player doesn't leak memory
Actual result: The Player leaks memory
Reproducible with: 2021.3.34f1
Could not test with: 2021.3.35f1+ (Scripts have compiler errors)
Testing environment: macOS Sonoma 14.5 (Intel), Windwos 10 (by user)
Not reproducible on: No other environment tested
Reproducible with these devices:
Motorola Moto G Play (2023) (by user)
Not reproducible with these devices:
VLNQA00287 - Motorola moto g(7) power (moto g(7) power), CPU: Snapdragon 625 MSM8953, GPU: Adreno 506, OS: 9
VLNQA00531 - OnePlus OnePlus 11 5G (CPH2449), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 13
VLNQA00460 - Google Pixel 6 (Pixel 6), CPU: Google Tensor (Whitechapel), GPU: Mali-G78, OS: 14
Devices crashing for insufficient memory:
VLNQA00032 - Motorola Moto X (2014) (XT1092), CPU: Snapdragon 801 MSM8974AC, GPU: Adreno 330, OS: 5.1
VLNQA00036 - Motorola Moto G (XT1032) (XT1032), CPU: Snapdragon 400 MSM8226, GPU: Adreno 305, OS: 5.1
VLNQA00069 - Motorola Moto G 4 (Moto G (4)), CPU: Snapdragon 617 MSM8952, GPU: Adreno 405, OS: 7.0
Notes:
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