"Output Particle Shader Graph" outputs different results
Unity: Visual Effects
As Designed
6.3.X
6.2.X
6.1.X
6.0.X
It seems the issue is in the VFX Graph asset, the Trigger Event on Die is set to spawn 100 particles for each parent particle. If you change it to 1 for instance, then the effects are pretty similar.
Reproduction steps:
1. Open the attached “IN-110765_June 2025.zip“ project
2. Open the “Assets/Scenes/SampleScene/SampleScene.unity“ Scene
3. Select the “V1“ GameObject in the Hierarchy and enable it from the Inspector
4. Play and observe the Particle System in the Scene View
5. Select, play, and observe the Visual Effect of the “V2“ GameObject
Expected result: The effects are more or less similar
Actual result: The Visual Effect instanced from the GPUEvent (On Die Trigger) looks like a blob instead of looking like the one in the particle system