Reproduction steps:
1. Open the attached project “Inside”
2. Enter the Play Mode
Expected result: You enter Play Mode
Actual result: Crash
Reproducible with: 2022.2.0a9, 2022.2.11f1, 2023.1.0b8, 2023.2.0a6
Not reproducible with: 2020.3.46f1, 2021.3.21f1, 2022.2.0a8
Reproducible on: MacOS 12.2.1, Windows 11
First lines of stacktrace:
#0 0x0000010ab368fe in nv::cloth::FabricCookerImpl::cook(nv::cloth::ClothMeshDesc const&, physx::PxVec3, bool)
#1 0x0000010ab381df in NvClothCookFabricFromMesh(nv::cloth::Factory*, nv::cloth::ClothMeshDesc const&, physx::PxVec3 const&, nv::cloth::ps::Array<int, nv::cloth::ps::NonTrackingAllocator>, bool)
#2 0x000001086fdc21 in ClothScene::TryBakeCloth(nv::cloth::Factory, Vector3f const&, ClothSkinInfo const&, Unity::Cloth*, nv::cloth::Cloth*&)
#3 0x000001086fe76b in ClothScene::ProcessComponentUpdates(ClothScene::SceneObject&, Vector3f, bool)
#4 0x000001086fdf53 in ClothScene::PrepareScene(float)
#5 0x000001086fc0fe in ClothScene::Update(float)