Unity Issue Tracker - “Unable to parse file" error is thrown when opening a specific project with Custom Build Profiles
Fixed
UUM-83673
“Unable to parse file" error is thrown when opening a specific project with Custom Build Profiles
Unity: Build Settings Window
Fixed
6.1.X
6.0.X
fix unable to parse build profile error.
Reproduction steps
1. Open the attached “ASDQWE” project
2. Observe the Console Window
Expected result: No error is thrown
Actual result: “Unable to parse file Assets/Settings/Build Profiles/Android TEST.asset: [Parser Failure at line 80: Expected closing '}']” error is thrown
Reproducible with: 6000.0.22f1
Could not test with: 2021.3.44f1, 2022.3.51f1 (Build Profiles are not available for these Editor Streams)
Reproducible on: MacOS 14.6.1 (Intel), Windows 10 (user’s)
Not reproducible on: No other environment tested
Notes:
Opening the Build Profile Window (File > Build Profiles) throws the “Unable to parse file Assets/Settings/Build Profiles/Android Publish.asset: [Parser Failure at line 79: Expected closing '}']” error
The errors are thrown only once but appear again when reopening the project
Not reproducible with other Custom Build Profiles
The Build Profiles were created for the Android Profile
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