How to reproduce:
1. Open the attached “IN-140355.zip” project
2. Enter Play Mode
3. Observe the crash
Reproducible in: 6000.0.6f1, 6000.0.73f1, 6000.3.14f1, 6000.4.4f1, 6000.5.0b4, 6000.6.0a3
Not reproducible in: 6000.0.5f1
Reproducible on: Windows 11 (AMD Radeon RX 6600, Driver: 32.0.21043.5001; Nvidia RTX 3080 Ti Laptop, Driver: 32.0.15.8097)
Not reproducible on: No other environments tested
Notes:
- Editor will also crash without entering Play Mode if “Enable Async in Editor” Setting is enabled in the “Async Render Pass” Renderer Feature
- Crash does not occur when using DirectX 11
First few lines of stacktrace:
0x00007FF8426679F0 (Unity) CheckDeviceStatus
0x00007FF842664F64 (Unity) D3D12SwapChain::Present
0x00007FF842611333 (Unity) GfxTaskExecutorD3D12::DoPresent
0x00007FF84261758F (Unity) GfxTaskExecutorD3D12::RunTask
0x00007FF84261993E (Unity) GfxTaskExecutorD3D12::Task