Steps to reproduce:
- Create a Universal 3D sample Project
- Navigate to Window > Rendering > Lighting
- Generate Lighting and cancel the generation at 8%
Reproducible with versions: 6000.0.2f1
Can’t test with versions: 2021.3.38f1, 2022.3.28f1, 2023.1.20f1, 2023.20f1 (Couldn't downgrade the Project. Ports might have to be created later)
Tested on (OS): Windows 11, macOS Sonoma M1
Stacktrace:
0x00007FFC2AA95AF0 (Unity) ConvertBufferToEXRBuffer
0x00007FFC2B287CFE (Unity) BuildPathAndWriteImageToEXRFile
0x00007FFC2B33586B (Unity) `anonymous namespace'::WriteImageToEXRFileJob
0x00007FFC29F67E79 (Unity) ujob_execute_job
0x00007FFC29F6728F (Unity) lane_guts
0x00007FFC29F69E84 (Unity) worker_thread_routine
0x00007FFC2A15D73D (Unity) Thread::RunThreadWrapper
0x00007FFCCE71257D (KERNEL32) BaseThreadInitThunk
0x00007FFCD01CAA48 (ntdll) RtlUserThreadStart