Unity Issue Tracker - Part of a Sprite is cut off when the "Mesh Type" value is set to "Tight"
Closed
UUM-64262
Part of a Sprite is cut off when the "Mesh Type" value is set to "Tight"
Unity: 2D
2D
Won't Fix
2023.3.X
2023.2.X
2022.3.X
2021.3.X
This is expected as the auto mesh generation is a generic approach to generate mesh for Sprites.
In edge cases it is recommend to use the custom outline module in Sprite Editor to fix this issue.
Reproduction steps:
1. Open the attached “BugRepro” project
2. Select the “PG_SC_InfoBar_02_BG” Asset in the Project window
3. Make sure “Mesh Type” is set to “Tight”
4. Observe the “PG_SC_InfoBar_02_BG” GO in the Scene View
Expected result: The Sprite is rendered without any cutouts
Actual result: Part of the Sprite is cut