Steps to reproduce:
1. Open the attached user's project "HDRPRepro2023SrcBuildSmall.zip"
2. Connect the Oculus link with Quest 2
3. Open the "Outdoor Scene.unity"
4. Perform a Standalone non-development Windows Build
5. Observe Realtime Reflections not rendering on the Sphere
Expected results: Realtime Reflections do not stop rendering on a Non-Development Standalone Player with SinglePass Instanced and DX11/DX12
Actual results: Realtime Reflections stop rendering on a Non-Development Standalone Player with SinglePass Instanced and DX11/DX12
Reproducible with: HDRP 14.0.1 (2022.2.0a8), HDRP 14.0.9 (2022.3.11f1), HDRP 15.0.7 (2023.1.17f1), HDRP 16.0.4 (2023.2.0b13), HDRP 17.0.1 (2023.3.0a8)
Not Reproducible with: HDRP 12.1.12 (2021.3.31f1), 13.1.9 (2022.1.24f1), HDRP 14.0.0 (2022.2.0a7)
Reproducible with these devices:
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 10
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Notes:
-Issue does not reproduce with URP
-Issue only reproduces with DX11 and DX12
-Issue does not reproduce in Editor
-Issue does not reproduce when performing a Development build
-Issue only reproduces with Single Pass Instanced Rendering Mode
-Issue reproduces with both OpenXR and OculusXR plugins