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The Graphics.RenderMeshIndirect GraphicsBuffer typed argument "commandBuffer" has been renamed to "argsBuffer" to reduce confusion about the type.
Steps to reproduce:
Actual results:
Devs get confused with the Unity CommandBuffer type.
3rd argument is not a CommandBuffer but just a regular GraphicsBuffer.
Expected results:
3rd arguments is renamed something less confusing such as "indirectDrawArgsBuffer"
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
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