Reproduction steps:
1. Open the “bug-repro.zip“ project
2. Open the “Main” scene
3. Observe the Game view
4. Open Build Settings and switch to the iOS platform
5. Observe the Game view
Expected result: The scene looks the same
Actual result: Depth of Field blurs the entire scene
Reproduced in: 2022.3.1f1
Could not test in: 2021.3.27f1, 2023.1.0b19, 2023.2.0a18 (custom rendering package errors)
Reproduced using: macOS 13.3.1 (Intel)
Not reproduced using: macOS (M1) (by the reporter)
Notes:
1. Not reproduced in iOS Player
2. Native RenderPass framebuffer sample does not work on Intel macOS when the build target is set to iOS. This is because the shader in use swaps to the iOS version when the build target changes, which is incompatible with Desktop Metal