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Added a new option "Force GC on Scene Load"
We have a fix for this landed in Unity 6.2 but are not planning on backporting it because it's an opt-in feature. We'd happily review this if there is demand for it in these older Unity versions.
We have a fix for this landed in Unity 6.2 but are not planning on backporting it because it's an opt-in feature. We'd happily review this if there is demand for it in these older Unity versions.
We have a fix for this landed in Unity 6.2 but are not planning on backporting it because it's an opt-in feature. We'd happily review this if there is demand for it in these older Unity versions.
We have a fix for this landed in Unity 6.2 but are not planning on backporting it because it's an opt-in feature. We'd happily review this if there is demand for it in these older Unity versions.
How to reproduce:
1. Open the attached "IN-86602" project
2. Enter Play mode
3. Open the Profiler window (Window → Analysis → Profiler)
4. In the Profiler window observe the CPU Usage module and look at Highlights for any spikes in CPU usage
Expected result: GarbageCollector does not cause any spikes in CPU usage
Actual result: GarbageCollector causes a CPU usage spike (~150-200 ms in the project)
Reproducible with: 2021.3.45f1, 2022.3.51f1, 6000.0.24f1, 6000.1.0a1
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
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