Steps to reproduce:
1. import the linked unity package
2. open the VFX
3. drag and drop the VFX in the scene.
Actual results: Notice that the Main System spawns particles (the red ones) thanks to a TriggerEventonDie although they are not dead.
Expected results: The TriggerOnDie should only spawn particles when a particle dies. Death of the particles being manually set (Alive attribute) or thanks to the implicit Reap option in the update.
Reproducible with versions: 6000.1.0a7