Reproduction steps:
1. Open the attached “repro_IN-87131“ project
2, Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Connect the Editor to a cache server (for example, using Unity Accelerator)
4. Make sure that the “Upload“ parameter is disabled in the “Cache Server” section (“Edit → Project Settings… → Cache Server (project specific) → Upload“)
5. Open the “Assets/TestShader.shader“ Shader file
6. Edit something in the code (for example, add a comment)
7. Open the “C:\Users\<username>\AppData\Local\Unity\Editor\Editor.log“ file
Expected result: No uploads are registered in the “Editor.log“
Actual result: “ShaderCacheRemote uploaded key <…>“ is printed in the “Editor.log“ file although the “Upload“ parameter is disabled
Reproducible with: 2021.3.45f1, 2022.3.51f1, 6000.0.25f1, 6000.0.0a2
Reproducible on: macOS 14.6.1 (reporter’s device), Windows 10 (22H2)
Not reproducible on: No other environments tested